The song "Supermarioland" (1992) by British group Ambassadors of Funk was inspired by the game and became a novelty hit, appearing in the UK top ten charts. Simon Harris, the mastermind behind Ambassadors of Funk, said that he initially had no intention to create Super Mario themed compositions, but after his friend introduced him to Nintendo's Game Boy console, he became fond of the theme music from Super Mario Land, composed by Hirokazu Tanaka. He realised that the songs on the game's score had a similar tempo to house music, so he was able to incorporate the samples into "Supermarioland" easily, recruiting Einstein to provide the rap vocals. After Harris created the track, he contacted Nintendo to clear the music samples, and the company, liking what Harris had done, also requested that he and Einstein record an album of Super Mario material. Nintendo UK quickly began to promote and market "Supermarioland", even providing an actor for the music video, but Nintendo of America was difficult to contact, and the track was never released in the United States. Mario's designer, Shigeru Miyamoto, approved the project, and the album, titled Super Mario Compact Disco, was released in Japan in August 1993, featuring tracks from other Mario games such as Super Mario Bros. 3 and Super Mario Kart.[28][29]
A very good Super Mario game, considering Gameboy doesn't have very many to offer.The gameplay is very reminiscent to that of Super Mario World or even comparable to the New Super Mario Bros. One feature that I love about this is when you have a special power up, for instance the flower power, if you get hit you go back down to super mario, and if you get hit again you go back to your tiny version of Mario. This is pretty nice, so in other words you have 3 hits before you lose a life rather than 2.The levels are all fun and refreshing - each one very different than the last. The difficulty on these is pretty average to easy. The last few levels are quite challenging, but if it's too much there's an option of going into easy mode, which helps a TON (slows courses down, removes enemies, etc.).My only real issue with the game would be the 6 golden coins. At the end of each of the six worlds there is a boss fight in which you must undergo. If you beat it, you earn a golden coin. However, the moment you run out of lives and get a game over, you lose all of your golden coins and therefore must go back through each boss fight to re-earn it again. This is okay for some, but some of those boss fights are VERY hard and it's quite annoying when you lose it all like that.
Super Mario Land Download Rom Gb
Download File: https://gullainza.blogspot.com/?download=2vFTKG
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